Unreal Engine C++ The Ultimate Shooter Course

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**345+ videos – upload in progress** Master Unreal Engine by creating a complete shooter game!

What you’ll learn

  • Learn all skills that translate to Unreal Engine 5!
  • Learn Unreal Engine game development by creating a complete shooter game.
  • Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay!
  • Learn Unreal Engine’s codebase.

Requirements

  • Understanding of the basics of C++ (take my C++ course!)

Description

The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

NOTE: 345+ videos are still in the process of being mastered and uploaded.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

  • Character creation and movement
  • Input for PC and console controllers
  • Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
  • 1D and 2D Blendspaces
  • Strafing
  • Turn-in-place
  • Aim Offsets
  • Inverse Kinematics
  • Animation Curves
  • Character lean when running
  • Crouching (with dynamic capsule resizing)
  • Turn hips while running
  • Weapon fire with recoil animations
  • Reloading
  • Weapon blast and impact particles
  • Weapon beam particles (smoke trails)
  • Bullet shell eject particles
  • Sound effects
  • Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
  • Attach and equip different weapons (pistols, submachine guns, assault rifles)
  • Automatic and semi-automatic gunfire
  • Move different gun parts (the clip/magazine, and pistol slide) during animations
  • Camera zoom while aiming
  • Dynamic crosshairs that spread in reaction to:
    • Character speed
    • Weapon fire
    • Aiming
    • Jumping
  • Different crosshairs per weapon
  • Widget components, showing:
    • Item names
    • Item types
    • Ammo counts
    • Item rarity
  • HUD animations
  • Full item inventory system
  • Data tables, in Blueprints and C++
  • Curves to control:
    • Item movement during pickup
    • Color and brightness pulse for material effects
  • Material creation, including:
    • Post-process materials
    • Dynamic material instances
    • Setting material properties from C++
    • Driving material properties with curves
    • Material functions
    • Blending materials together
    • Outline effects
    • Glow/pulse effects
  • Retargeting animations
  • Retargeting whole Animation Blueprints
  • Numerous gameplay algorithms
  • Use of data structures, including:
    • structs
    • enums
    • arrays
    • maps
    • and more
  • Animation montages
  • Anim Notifies for sounds, weapon trails, and custom notifies
  • Sync markers for footsteps and sync groups
  • The course comes with a huge amount of assets, including:
    • Sounds
    • Textures
    • Particle effects
    • Meshes
  • Delegates
  • Interfaces
  • Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
  • Physical materials and surface types
  • Niagra particle systems
  • Line traces
  • Enemy AI
  • Behavior Trees and Blackboard Components
  • Multiple enemy types with varying levels of Health, Damage, Size, and Movement Speed
  • Headshot damage, with:
    • Higher damage for headshots
    • Number widgets that pop up and animate with bullet hits
    • Different colored numbers for headshots
  • Character and enemy health bars
  • Enemy patrol, agro, chase, and attack player
  • Death mechanics
  • Stun mechanics
  • Melee attacks with melee weapon trails
  • Explosives that cause damage and death
  • Level prototyping
  • Creating full levels based on our prototypes using professional assets
  • Light baking
  • Post-process effects

Who this course is for:

  • Unreal Engine beginners who understand the basics of C++.
  • Unreal Engine intermediate developers who wish to advance in skill level.
  • Expert Unreal Engine developers wish to expand their skillset.
  • Those who wish to make shooter games.
  • Anyone who wants to have fun and make games!

Created by Stephen Ulibarri
Last updated 6/2021
English
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Size: 6.60 GB

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