The Ultimate Guide To Unity DesignPatterns

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Improve your Coding Skills in the Unity3D Engine beyond beginner Level with Designpatterns for Unity.

What you’ll learn

  • Queue Actions of the player, so they are executed one after another
  • Create a history of player-actions with an undo-Functionality
  • Write cleaner code
  • Improve the performance of your game
  • Improve your game’s data structure by using ScriptableObjects
  • Implement the Singleton, Objectpool, Flyweight, and Command – Designpatterns in your game

Requirements

  • Fundamental understanding of Unity, C#, and object oriented Programming

Description

If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.

The Ultimate Guide to Unity Design patterns introduces you to best practice solutions for common problems in game programming. You will discover how you can improve the quality of your code by using these important Designpatterns, which are specifically adapted to make use of the unique features of the Unity engine, like for example ScriptableObjects.

In this course you will:

  • Implement best practice solutions to common problems in game programming
  • Discover the Singleton – Designpattern- Structure your game more elegantly
  • Discover the ObjectPool – Designpattern- Improve the performance of your game
  • Discover the Command-Designpattern- Implement a history of player-actions with an Undo-Functionality- Queue Actions of a player, so they are executed one after another
  • Discover the Flyweight – Designpattern- Improve your game’s data structure by using ScriptableObjects- Reduce the RAM-Usage of your game

This course is very project-based and practical, so you will implement the concepts directly in small games.

For each Concept, you will be challenged to implement it yourself, but if you don’t feel up to the task you will also be shown a well-explained step-by-step guide on how to implement it.

The course also features several Demo-Projects, where you can look up best practice implementations.

It also features Projects which are specifically designed to compare the performance of different approaches for implementing these Designpatterns.

Why learn from me?

I have been a game-programming teacher for more than 5 years now and as a result, have plenty of experience in what works and what doesn’t when teaching programming. Also, I am a firm believer, that you can only learn the high craft (some might even say art) of programming if you practice it. This is why I put much effort into making the advantages of these designpatterns clear by giving you small practical assignments where you are challenged to improve an existing game’s code with these designpatterns.

Become a better Programmer, now! I’ll meet you inside the course!

Who is the Target Audience?

  • Unity users who want to improve their programming skills beyond basic tutorials
  • Programmers who want to improve the Performance, Quality, and Expandability of their Code
  • Coders who want to add a few battle-proven solutions for common problems in game programming to their toolkit

Who this course is for:

  • Unity users who want to improve their programming skills beyond basic tutorials
  • Programmers who want to improve the Performance, Quality, and Expandability of their Code
  • Programmers who want to add a few battle-proven solutions for common problems in game programming to their toolkit.

Created by Andreas Metz, Designers Group
Last updated 10/2018
English
English [Auto-generated]

Size: 2.21 GB

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